following covers the basic and often times overlooked features of Gridiron.
Everything described below is for Gridiron v3.1 run under default settings.
For more detail see the ABOUT GRIDIRON
link on the lefthand menu and for even more specific detail click the
GRIDIRON DOCS also on the
<key> weapon 1
Usage: Strips the ball from the
ball carrier causing a fumble. Combine with the grappling hook to
draw the carrier to you instead of chasing them down.
<key> weapon 10
Usage: Hooks into enemies only
to either draw the enemy to you or freezing the enemy in place--hook
is released if any damage is dealt by any other weapon or after 5
seconds. Two teammates hooking an enemy will tear the enemy apart.
<key> weapon 2
Usage: High velocity chaingun
which can be used to both hold back and wear down an enemy as well
as breaking the grappling hook.
<key> weapon 7
Usage: Loaded with one slug by
default to prevent abuse is best used to destroy the armor of the
enemy. Best saved by defensive players for last second kills.
<key> weapon 5
Usage: Loaded with "day-glow"
bright yellow firing mini-missiles is the player's default weapon
when dealing general damage. This weapon is absolutely necessary for
rocket jumping through the uprights to score an extra point.
<key> weapon 3
Usage: The Super Shotgun, when
used properly can toss a ball carrier (as well as any enemy player)
all the way across the field. General usage is for blocking of the
enemy with its strong kickback as well as causing significant damage.
Usage: The spiketrap can be tossed
onto the field where it will stick to wherever you throw it. If you
or an enemy player touches it they will be slowed to half-speed. Combine
with the grappling hook to draw the enemy closer.
table, taken from the ABOUT page on this site, shows you approximate pass
distances as well as the key binds for each type of handling of the ball.
Please note that even though the Charged pass and Charged Fieldgoal are
available in the code, pointing different heights can give you any number
of different distances using the simple three passing distances: ThrowBullet,
ThrowBall and Hailmary!
to 40 yards
to 60 yards
to 100 yards
to 60 yards
RANGES are based on pointing higher or rocket jumping to achieve more
needed for Gridiron are located in the SETUP/CONTROLS menu of Gridiron
so it is not necessary to bind keys manually. Every installation of Gridiron
has a PASSBINDS.CFG that you can execute with the console command /exec
passbinds.cfg AFTER you have edited it to your liking. The following graphic
shows how your basic keys will be defined if you execute the config without
we tried to make Gridiron work with the bot characters we included with
the release, they still do not play the game. Nevertheless, you may wish
to look at the maps and launch some bots just to practice in team deathmatch
ARE THE STEPS USING THE MULTIPLAYER MENU:
-- Load Quake3
and select Gridiron v3.1 from the MODS menu.
-- At the Gridiron main menu, press TILDE (~) to pull down the console.
-- Type the command: /g_gametype 3 and press ENTER.
-- Press TILDE to get rid of the console and click MULTIPLAYER.
-- Press the SPACEBAR to stop the search and click the CREATE button.
-- Click on the map you want to try, such as GIMAP01 and click NEXT.
-- Click the PLAYER SLOTS to change them to BOT and click the bot name.
-- Select a BOT character from the menu and click the ACCEPT button.
-- Once you have the teams the way you want them click FIGHT!
You can also
click the Play Q3 Gridiron icon on Windows installations and load maps
manually using the command /map gimap## (maps are gimap01 thru gimap18)
and then press ESCAPE and select bots from the ADD BOTS menu.
are demos that you can download and observe to learn more about how to
play Gridiron. All of the demos are in a ZIP format with folders. Simply
extract them using WinZIP to your base Quake III Arena directory, launch
Gridiron and select DEMOS to play them.
DEMOS COMING SOON!!