NEWS: February 21st, 2001 -- MeNtHoL
Notes on the v2.36 Patch...
We just wanted to note that Q3 Gridiron v2.36 is
compatible with the v2.35 servers. So, if you upgrade
to v2.36 but your favorite server is still v2.35 you can still play.
So, do download this so you can enjoy some of the features of the patch
until all of the servers upgrade to v2.36! We are also keeping our Servers
Page updated as the servers upgrade!
v2.36 Patch Released!
Q3 Gridiron v2.36 has been released! Go grab it
now from the downloads page!
This patch addresses the server crashing bug and fixes the grappling hook.
The grappling hook is now much more visible and will let go after three
seconds or if the player who hooks you is damaged by either your gunfire
or any of your teammate's gunfire. The sounds for the new football player
model has also been updated and this will be, in fact, the final patch
for Q3 Gridiron until v3.0 (the FINAL version) is released with the final
football player model animations and a rework of most all the maps and
a few new maps! For now, this patch should stop all server crashing and
will stop players from being frozen permanently by the grappling hook!
Additional notes are as follows:
-- If you have the full v2.35 or are patched to v2.35 then all you need
is the v2.36 patch...
-- If you have v2.00, v2.01 or v2.30 then you need the v2.35 patch and
the v2.36 patch...
-- If you are starting from scratch, you need the FULL v2.35 and then
apply the v2.36 patch...
The Houston server is currently running v2.36 and the map rotation has
been mixed around a bit for fun! We hope to have the full v3.0 completed
soon with a few MORE tweaks and all of the maps reworked and some new
maps. Stay tuned to this site for more!
NEWS: February 19th, 2001 -- MeNtHoL
Finals for Gridiron, version 3.0...
The following are the main features we are addressing
in what will be the final version of Gridiron v3.0:
Addressing Random Server Crashes:
We are unable to duplicate whatever it is that is causing random server
crashes under Linux. So far there has been two things reported, but in
tests on the Home server, we have not been able to make the server crash.
The first was firing upon a dead body. There should never be a dead body
in the game as all bodies are supposed to gib when fragged but one was
found by a player and after firing upon the dead body the server crashed.
It is hard to say if this was the cause as in another instance a player
simply changed teams as a round began and the server crashed. The player
was unable to say whether or not a dead body appeared on the field nor
if they may have left a dead body behind after they changed teams and
it was shot and it crashed the server. We believe this to be the problem,
but until we can duplicate this error, we cannot fix the server crashing
bug. If you happen to be on a server and note what may have caused a crash,
please let us know.
Addressing The Grappling Hook:
Even though there are any number of ways to make a grappling hook break
loose, players are still hooking people and then running to hide behind
an obstruction and trapping players. You can shoot the player or one of
your teammates can shoot the player or the one holding the hook can switch
weapons to make the hook release, but this is not understood and is causing
trouble. So, the hook will be made to let go after 2 or 3 seconds. This
should help to throw people off track or to temporarily freeze them but
it will not allow a player to hook an enemy and freeze them there and
run around or hide until the end of the round.
Addressing the Gauntlet:
The fumble caused by the Gauntlet used to make the ball pop straight up
in the air but now tosses it in a random direction off the player who
was carrying the ball. This will be changed to make the ball fly straight
up into the air so players can have a better chance of recovering the
Additional items slated for v3.0 but no promises:
-- Possibly more work on the new football player model.
-- Possibly all new sounds for the football player model.
-- Possibly coding certain animations for certain moves made by the player.
a small map pak of 1 to 7 maps.
-- Possibly a few other minor graphic and sound additions/changes.
So, if you would like to see some of these things addressed and/or you
have even more suggestions you would like to see, please let us know in
Conference or by Emailing us
or letting us know in the #gridiron channel on the IRC... We can see that
the traffic on all of the surviving
Gridiron servers has dropped off drastically and players are not jumping
to form teams on www.gleagues.com
We do though appreciate very much the time a lot of you have spent with
us on this and your ideas and suggestions have been invaluable. Again,
But, as with too many other mods out there, we believe it is all but over...
Only the players who love the mod and want to see it continue can let
us know if we
are wrong about this...
NEWS: February 16th, 2001 -- MeNtHoL
and Better Gridiron Tournament!
The Gridiron Tournament we setup on this site is
now going to be held on www.gleagues.com
where teams can join and challenge as opposed to having a double-elimination
Winner and Loser's bracket games as we setup on this site. The first matches
did not work out and this is the perfect solution. For those that are
still interested or are very frustrated about how things have been going
with this tournament, this should be much better for you and this is probably
how we should have handled this in the first place. :)
All of the news on this site concerning the tournament has been deleted.
The link on the left will pull up the gleagues.com website. Now, jump
over and get SIGNED
UP as the challenging will open up starting this coming MONDAY! The
best thing about this is that players who have recently wanted to join
the tournament can get over there and start forming teams and get involved
When you get to the gleagues.com site, setup your username and password,
then use the Find a Tournament link and choose Gridiron from the Q3 list.
The match coordinators need to create a team and setup a password and
your team members need to, of course, join your team. Once you have that
completed, as I noted above, challenges will be permitted starting this
Monday. We truly hope that this will help to better organize this whole
thing and will be more like the ladder games that most players are familiar.
Special thanks to Stix for his help in not only arranging but administering
this for all of us to enjoy!...
NEWS: February 15th, 2001 -- MeNtHoL
Servers, Play and they will Come!
Servers page has been updated! If you have yet to get the plugin to
view them on that page, go
here and download it now and copy the plugin to your browser's plugins
folder! If you do not get good ping to one of the regular servers you
have seen on our server page, try some of these other locations! You can
also highlight the address, copy and paste it into your Gamespy
Q3 Unbound list as well as installing the Q3
Gridiron Gamespy Tab found on the downloads
page to filter out Gridiron servers in Gamespy!
NEWS: February 11th, 2001 -- MeNtHoL
Gridiron v2.35 Released!
Okay, this is DA BOMB! Q3 Gridiron v2.35 is released!
We've gone through this update thing so many times that all I can say
is for you to go GRAB IT NOW!
Here's just a few notes about this release:
-- Anything and everything broken in v2.30 is fixed, end of story.
-- Excellent new football player model created by Slight!
-- Excellent new map created by Slight!
Additional things should be noted, such as:
-- If you download the FULL version of 2.35, be sure to uninstall all
-- If you are a server admin, please add map q3gridiron13 to your rotation!
-- The Gridiron Tournament Schedule will be released a little later tonight!
-- Enjoy it all! :)
NEWS: February 8th, 2001 -- MeNtHoL
As it were with Gridiron v2.0 to v2.01, Gridiron
v2.30 is going to need a patch, hopefully server-side only. In the interest
of the upcoming tournament having zero code issues, some of the features
added into v2.30 have not worked out quite right. We have to admit that
we've had a lot going on lately, but we're going to continue to push onward
to produce a patch by this weekend.
The problems we are aware of are as follows:
-- Even teams are being forced even if g_teamForceBalance is zero.
-- Sometimes the grappling hook seems to run out of ammo.
This is causing the message 'Teams Are Not Even' to show up on the screen
and in the next round players are being thrown to spectator mode. It is
also causing the ball (once again) to not be spawned on the first round.
Some of this code is going to be trashed entirely and the patch will be
released very soon!
Otherwise all of the many other features are in good order and Thursday
night's tests went well as far as the majority of the many additions were
Stay Tuned for Breaking News! :)
v2.30 Tournament Version Released!
Q3 Gridiron v2.30 Tournament Version is now available
on the Download Page! For
the average weekend warrior, this can be installed and you can just hit
the updated servers with your same config and enjoy the update! We had
so many last second things to do to get this ready, it may not be fully
documented for the more serious players and so you should rely on this
website for more info.
In the meantime, here's the console commands:
Use /HELP to get more info on many aspects of
the new code.
Press ESCAPE while in the game and go to the SETUP/Controls menu to set
More Updates to Come!
NEWS: February 7th, 2001 -- MeNtHoL
v2.30 Slightly Delayed...
The entire number of changes made to the Gridiron
upgrade for the tournament is causing some trouble. Nevertheless, we're
almost 99% completed and just wanted to add a few new things. So, there
will not be an early code release. It may be VERY late tonight and should
be ready tomorrow. The following are a short list of the changes you will
-- New ball code physics, slightly less bounce, slightly easier to retrieve!
-- Ball no longer gets stuck in walls or in the floor!
New ball look, easier to see in both vertexlight 0 or 1!
-- New ball trail making the ball easier to track!
-- New ball cam mode which is highly entertaining when in spectator mode!
-- Fixed dropping players to spectator bug after dying in a round!
-- Fixed inability to fire and ball not spawning after warmup time expires!
-- Full console menu help system, no longer /GIBINDS but now is /HELP!
-- Slightly altered and improved HUD and new HUD graphics!
-- System menu controls setup to bind passes and other new binds!
-- Faster grappling hook and other grappling hook tweaks!
-- The experimental pass is now an experimental charged pass and charged
-- A multitude of custom game modes, such as Instagib and Hot Potato mode!
-- Less spam ammo when the game is set to its default settings!
-- Total control over weapons used in the game and the amount of ammo!
-- Team Ready Up mode for Match games and Team Locking to lock teams for
-- Possibly one new map if it's completed before release!
We would like to add that this is just a patch and will be a small download.
This is just for the tournament and is an interim release. There are even
more features and improvements to be added to Gridiron which will be released
as version 3.0 sometime in the near future. We are going to have a custom
football player model being developed by Slight, which is, so far, absolutely
NEWS: February 2nd, 2001 -- MeNtHoL
Servers, Teams, Exhibition Games?
There has been a lot of questions on how to get
a Gridiron server up and running under Linux. If you have setup a standard
Q3A DM server successfully, you need to download the ZIP version of Gridiron
from our downloads page and
extract the file with folders to your Quake3 folder. Then the commandline
should contain the following commands to run Gridiron properly:
+set net_ip <your_server_ip_address>
+set net_port <your_server_port>
+set fs_game gridiron
+set fs_basepath ./
+set dedicated 2
+set bot_enable 0
+set vm_game 1
+set vm_cgame 1
+set vm_ui 1
Of course, all of those commands would be placed on the same line and
you should still consider opening the server.cfg and editing the lines
concerning your server's information. We hope that this helps and if this
is not correct, please feel free to send
me an Email with the corrections and I will update this news item.
NEWS: February 1st, 2001 -- MeNtHoL
Gridiron Code Tests Soon!
I got a chance to see some of the new code and so
far a lot of little things have been fixed and a few of the new things
are gonna be REALLY nice! Sometime between now and Sunday we will need
to rotate through a LOT of maps to insure the code is bug-free, so, as
usual, hang out in the #gridiron IRC conference for more details as they
February, spread the Love!
As you can see we now have a news Archive at the
top of the news page now! The old Gridiron 1.0 news and each month's news
will be located there from now on. Some of the old news stories do have
some informative articles so we are keeping them.
Now, concerning teams. Some of the team rosters have already been submitted
but there are a lot more to go. Please take out some time this weekend
to fill up your teams. Also, if you have more than 10 players on your
team, some of those players should look in to other teams.
Now, if you are already an established clan or a lot of your members have
heavy schedules, that's fine. But, when the tournament starts, the max
players per team will be 6 and a minimum of 3. Of course, as maps change
you may wish to reconfigure your team or just let some of your alternates
play, so, of course, that's fine too. Nevertheless, some teams are starved
for members and I'm just tryin' to point that out. :)